Chapter 246: A Short Vacation

“Mike… what time is it? What’s wrong?” A beautiful bronze-skinned Earth Fairy was lazily opening her eyes and staring at the little boy who was cuddling against her left side.

He sighed dramatically, complaining “It’s been seventy-eight days, twenty-three hours and fifty-five minutes since we came here. We spent a thousand Favor to stay in this place so far and we’re completely out now… so I figured you would wanna spend your last few minutes here, awake. Besides, we don’t actually need sleep in this Battleground Sanctuary, so why the hell are you always so fucking tired?”

Alice kissed his lips softly and tightly wrapped her arms around his body, “I just laid another egg last ‘night’, so of course I’d be exhausted… Un~, even if my Stamina never drops in here, it doesn’t meant that I can’t be ‘mentally’ tired. Ugh, I really don’t want to leave, but we’ve been procrastinating for long enough already…”

“Dafuck are you talking about? We’ve spent most of the last three months doing nothing but trainin! Yeah, sure, we had sex a couple thousand times… Still, all of our spells and abilities are way higher than they were before.” Michael suddenly brought up both of their huge info-sheets and shoved them into the Fairy’s face.

[Companion Information

Name: Alice
Titles: The Neet, The Nudist, The Junkie, The Insane
Level: 26
Experience: 291/750
Age: Adult
Race: Draconic Lava-Fairy
Rank: D
Class: Elementalist
Specialization: Ranged and Melee Damage Dealer, Tank
Profession: Intermediate Alchemist Level 7]

[Stats

Health: 420/420
Mana: 325/325
Stamina: 210/210
Mana Regen per minute: 390
Health Regen per hour: 420

Strength: 30(+12)
Vitality: 30(+12)
Endurance: 30(+12)
Dexterity: 11
Agility: 30(+10)
Intelligence: 30(+35)
Wisdom: 14(+25)
Perception: 6
Charisma: 6

Willpower: 13
Luck: 15
Aura: 115

Attack Power: 210(+210)
Defense Rating: 11(+94)]

[Passives

Dragon Blood Level 6: Organs, bones, tissues and even entire limbs can be completely restored, through Health Regeneration. Immunity from all diseases, curses, poisons, and toxins within 30 levels of your current level. Negates 30% of environmental damage. Reduces magical damage taken by 30%.

Underwater Breathing Level 8: Able to breathe through gills in oxygen-rich water.

Intermediate Fire Affinity Level 7: Increases mana and health regeneration dramatically, when in hot and dry environments by 100%. Increases damage against enemies of the Wind Affinity by 100%. Decreases damage taken from enemies of the Water Affinity by 70%.

Intermediate Water Affinity Level 6: Increases mana and health regeneration dramatically, when in moist environments or underwater by 100%. Increases damage against enemies of the Fire Affinity by 100%. Decreases damage taken from enemies who are of the Earth Affinity by 60%.

Intermediate Wind Affinity Level 1: Increases mana and health regeneration dramatically, when exposed to windy environments by 100%. Increases damage against enemies of the Earth Affinity by 100%. Decreases damage taken from enemies who are of the Fire Affinity by 10%.

Intermediate Earth Affinity Level 5: Increases mana and health regeneration dramatically, when underground, within metallic or stone structures, and while surrounded by rocky terrain by 100%. Increases damage against enemies of the Water Affinity by 100%. Decreases damage taken from enemies who are of the Wind Affinity by 50%.

Intermediate Potion Mastery Level 1: Increases the likelihood of creating perfect potions, elixirs, remedies and other alchemical products by 110%. Raises the effectiveness of potions, elixirs, remedies and other alchemical products when used by the creator by 110%.

Elemental Attunement Level 8: Able to train 80% faster in Fire, Wind, Earth and Water Affinities.

Intermediate Unarmed Combat Level 9: Increases Attack Rating by 100% when no weapons are equipped and bypasses 45% of the enemy’s Defense Rating.]

 

[Spellbook

(Racial Magic)

Seal of the Earth Fairy Level 7: The caster hides their dragon-blood and reveals their Seelie heritage. Interferes with ‘Identification’ spells. Reduces body-size by 50%. Reduces Strength, Vitality, and Endurance by 50%. Increases Agility, Intelligence, Charisma, Perception and Wisdom by 70%. Maximum duration is 7 weeks.

Flight of the Aos Si Level 3: The caster sprouts a pair of large, wasp-like wings from behind their shoulder-blades. Duration is dependent on the Vitality stat. Defense Rating will be applied to the newly created limbs. Costs 5% of the caster’s maximum health.

(Ocular Magic)

Scan Level 10(Max): Identifies the object and gives extraordinarily detailed information, including the entire history since the item’s creation. Only effective on items below the Legendary Quality and within one-hundred levels of the caster.

Identification Level 10(Max): Shows the target’s current Health, Mana, Stamina, Name, Title, Age, Profession, Class, Level, Rank, Race and Specialization. It is also possible to examine all of the target’s activities since they were created. Only effective on targets that are within one-hundred levels of the caster.

(Fire Magic)

Advanced Flame Manipulation Level 1: The caster controls natural and magical fires, by sending their mana into them. Potency is dependent on the Aura stat. Can be used on allies and enemies who have less than 100% of the caster’s Aura stat.

Intermediate Fireball Level 5: The caster creates a sphere of flames, which explodes upon contact with enemies or surfaces. Maximum range of 500 meters. Deals 5 fire damage for every point of Intelligence. Costs 50 mana per cast.

Intermediate Flame Thrower Level 6: The caster creates a constant stream of flames, which can then be manipulated. Maximum range of 600 meters. Deals 6 fire damage for every point of Intelligence. Costs 18 mana per second.

Intermediate Flame Clad Level 1: The caster cloaks their entire body in a potent, flaming aura, dealing Fire damage upon contact with enemies. 50% of physical attacks are converted into Fire damage. Deals 1 point of damage per Aura point, to any enemy who comes within 10 meters of the caster, every second. Costs 50 mana per second to cast.

Intermediate Volcanic Lightning Bolt Level 2: The caster discharges large amounts of static electricity from their body, which deals Lightning and Fire damage upon contact with the enemy. Can reach a maximum range of 1200 meters. Deals 10 damage per Aura point. Costs 90 mana per cast.

(Wind Magic)

Intermediate Air Manipulation Level 1: The caster controls natural and magical gases, by sending their mana into them. Potency is dependent on the Aura stat. Can be used on allies and enemies who have less than 10% of the caster’s Aura stat.

Pressure Wave Level 10: The caster creates a sphere of condensed air within their palm and then releases it, sending their aura of Wind, crashing into the enemies. Deals 100 points of Wind damage. Maximum range is 10 meters. The force is determined by the Aura stat. Costs 100 mana per cast.

(Earth Magic)

Intermediate Earth Manipulation Level 5: The caster controls natural and magical rocks, minerals and metals, by sending their mana into them. Potency is dependent on the Aura stat. Can be used on allies and enemies who have less than 50% of the caster’s Aura stat.

Intermediate Stone Fist Level 3: The caster creates a copy of their hand out of stone, and then launches it like a missile towards the enemy. It explodes upon contact and deals 10 points of Earth damage for every point of Aura. The physical damage of the shards is equivalent to 100% of the caster’s Attack Rating. Has a maximum range of 100 meters. Costs 85 mana per cast.

Lava-Golem Level 3: The caster creates an armor of rock around their body and heats it until the material is completely malleable. Then they use themselves as a temporary mana-core and use Water, Fire and Earth Manipulation to control the massive ephemeral creature. Mana-costs can be reduced dramatically depending on the environment and how strenuous the golem’s tasks are. Strength, Vitality and Endurance are equivalent to 120% of the caster’s Intelligence stat. Agility is equivalent to 60% of the caster’s Wisdom stat. Costs 100 mana to cast and 10 mana per second to maintain.

(Water Magic)

Intermediate Water Manipulation Level 7: The caster controls natural and magical liquids, by sending their mana into them. Potency is dependent on the Aura stat. Can be used on allies and enemies who have less than 70% of the caster’s Aura stat.

Intermediate Aqua Dragon Claw Level 3: The caster transforms their mana into a sphere of water, then coats their hand and launches the stream of liquid towards the target. It can then be used as an attack or to pull the target towards the caster. Deals 10 point of Water damage for every point of Aura. Force is dependent on the Aura and Strength stats. Has a maximum range of 100 meters. Costs 85 mana to cast, and 8.5 mana per second to channel.

Aqua’s Mercy Level 3: The caster channels mana into their target’s wounds, sealing them and preventing further blood-loss. After that, they continue to stimulate the cells and force them to rapidly regenerate the lost tissues. The caster must be in physical contact with the target. Heals 3 HP, per Aura point, per second. Costs 3 mana per second.]

 

 

[Player Information

Name: Michael
Titles: The Nudist, The Noob, The Immortal, The Lurker, The Survivor, The Astronaut, Shinigami, The Heretic, The Harem Keeper, The Exhibitionist, The Necrophiliac, The Cannibal
Level: 30
Experience: 70/900
Age: Adult
Race: Chaotic Nephilim
Rank: D
Class: Guardian
Specialization: Tank, Melee and Ranged Damage Dealer, Support
Profession: Intermediate Summoner Level 1]

[Stats

Health: 970/970
Mana: 215/215
Stamina: 485/485
Mana Regen per minute: 510
Health Regen per hour: 970

Strength: 30(+77)
Vitality: 30(+67)
Endurance: 30(+67)
Dexterity: 20
Agility: 30(+27)
Intelligence: 30(+13)
Wisdom: 30(+21)
Perception: 12(+4)
Charisma: 23(+3)

Willpower: 30
Luck: 30(+7)
Aura: 125

Attack Power: 535(+2000/+198)
Defense Rating: 46.5(+182)]

[Passives

Chaotic Blood Level 6: Organs, bones, tissues and even entire limbs can be completely restored, through Health Regeneration. Immunity from all diseases, curses, poisons, and toxins below your current level. Increases rage by 60%. Able to resist negative status effects below your current level. Increases virility by 60%.

Intermediate Arcane Affinity Level 7: Increases mana and health regeneration dramatically, inside of Dungeons and Raids by 100%. Reduces damage taken from Elites and Bosses by 35%.

Arcane Body Level 10(Max): Completely breaks down waste in the large intestines and bladder, transforming it into mana, which is used to satiate hunger. When Stamina becomes relatively low, mana is consumed to quickly replenish it. The Aura stat determines the rate of decomposition.

Arcana’s Blessing of Mental Fortitude Level 10(Max): Greatly eases psychological discomfort and reduces Arcane damage taken by 50%. Increases the ability to resist sexual urges by 50%.

Arcana’s Blessing of Love Level 10(Max): Satisfying your partner’s desires will increase your Aura stat, depending on the amount of suffering that you experience in the process.

Intermediate Light Affinity Level 1: Mana and Health recovery increases dramatically when exposed to Sunlight and Moonlight by 100%. Reduces damage taken from enemies of the Darkness Affinity by 90%. Increases damage done to enemies of the Darkness Affinity by 10%.

Intermediate Chaos Affinity Level 5: Mana, Health and Stamina regeneration increase by 100% while in combat. Reduces damage taken from enemies of the Nature Affinity by 90%. Increases damage done to enemies of the Nature Affinity by 50%.

Blessing of Chaos Level 10(Max): Reduces the negative side-effects of Chaotic equipment by 100%. Increases sex-drive and aggro generation by 100%. Raises Charisma by 10 points.

Intermediate Throwing Mastery Level 5: Increases Attack Rating while utilizing throwing weapons by 75%.

Intermediate Greatsword Mastery Level 8: Increases Attack Rating of two-handed blades and swords by 100%. Reduces the weight of two-handed blades and swords by 40%.

Intermediate Unarmed Combat Level 2: Increases Attack Rating by 100% when no weapons are equipped and bypasses 10% of the enemy’s Defense Rating.

Guardian’s Constitution Level 10(Max): Increases the body’s natural Strength, Vitality and Endurance by 10 points. Aggro generation increases dramatically. Increasing healing taken from allies by 100%.]

[Spellbook

(Racial Skills)

Lightening Level 10(Max): The caster reveals their angelic nature. Irises turn golden, hair becomes silver, and their skin will transform into pure-white, while radiating light. A golden halo will also appear above the caster’s head, bodily fluids will change to silver or gold. Reduces the caster’s weight by 100%. Duration is dependent on the Agility stat. Costs 100 mana to cast.

Luxian Innocence Level 10(Max): The caster rapidly reduces the size of their body, compressing their muscles and bones until they appear similar to a child. Facial features become more feminine, voice becomes higher, and genitalia shrinks. Interferes with the ‘Identification’ abilities. Reduces Strength, Vitality, and Endurance by 50%. Increases Agility, Intelligence and Wisdom by 100%. Maximum duration is 2 days.

Angelic Grace Level 10(Max): The caster sprouts a pair of large, dove-like wings from behind their shoulder-blades. The caster will feel pleasure and comfort during the process. Duration is dependent on the Vitality stat. Defense Rating will be applied to the newly created limbs. Costs 10% of the caster’s maximum health. Once the spell ends, 5% of maximum health will be restored.

Cherubic Embrace Level 4: The caster sprouts a pair of large, dove-like wings from behind their shoulder-blades and a smaller pair of dove-like wings from their lower-back. The caster will feel pleasure and comfort during the process. Duration is dependent on the Vitality stat. Defense Rating will be applied to the newly created limbs. Costs 15% of the caster’s maximum health. Once the spell ends, 10% of maximum health will be restored.

Darkening Level 9: The caster reveals their demonic nature. Pupils become serpentine, horns grow from the sides of their head, claws and talons erupt from from their fingers and toes, while their veins and arteries turn pitch-black. Canine teeth enlarge and a large snake-like tail emerges from the tip of their spine. Increases the caster’s size by 90%. Duration is dependent on the Endurance stat. Costs 10% of the caster’s maximum health. Once the spell ends, 5% of maximum health will be restored.

Asura’s Embrace Level 8: The caster grows a second set of arms from underneath their normal pair. Duration is dependent on the Vitality stat. Defense Rating will be applied to the newly created limbs. Costs 10% of the caster’s maximum health. Once the spell ends, 5% of maximum health will be restored.

(Vocal Magic)

Taunt Level 10(Max): After channeling mana into the vocal cords, the caster loudly curses and swears at the target, forcing them to blindly attack. Can also be used in conjunction with irritating poems or songs that were purposefully created to offend and disturb the caster’s enemies. Effectiveness depends on relative level. Potency is dependent on the Aura and Willpower stats.

Deadly Noise Level 1: Create a high-pitched and extremely loud sound, infused with mana. Every point of mana is equivalent to 1 meter of range. Potency is dependent on the Aura stat. Costs 10 mana per second.

Intimidation Level 10(Max): Instill fear into the target by releasing killing intent and using threatening language, infused with mana. Effectiveness is dependent on the Level difference between the caster and the target. Potency is dependent on the Charisma stat.

Enthrall Level 10(Max): Charm the target by speaking in a calm and gentle voice, infused with mana. Able to remove fear-related debuffs from friendly targets. Effectiveness is dependent on the Level difference between the caster and the target. Potency is dependent on a combination of Charisma and Aura stats.

(Ocular Magic)

Scan Level 10(Max): Identifies the object and gives extraordinarily detailed information, including the entire history since the item’s creation. Only effective on items below the Legendary Quality and within one-hundred levels of the caster.

Identification Level 10(Max): Shows the target’s current Health, Mana, Stamina, Name, Title, Age, Profession, Class, Level, Rank, Race and Specialization. It is also possible to examine all of the target’s activities since they were created. Only effective on targets that are within one-hundred levels of the caster.

(Physical Enhancement)

Intermediate Stat-Boost Level 3: Channels Arcane-Mana into the target and increases all base stats by 13 points: Does not affect Willpower, Luck or Aura. Lasts for 30 minutes. Costs 85 mana per target.

Chaotic Empowerment Level 9: The caster compresses their Chaotic and Light aura within their body and enters a berserk state. Strength, Vitality and Endurance are all increased by 90%. Regenerates 1 HP every second, for each point of Aura. Silences the caster and prevents them from communicating properly. Costs 90 mana per second to channel. Must be under the effects of ‘Darkening’ to cast.

(Electrical Manipulation)

Intermediate Lightning Manipulation Level 1: The caster is able to create and control natural and magical electricity by infusing their aura into it. Potency is dependent on the Aura stat.

Lightning Blast Level 8: The caster creates and stores a large amount of electrical energy within their body and releases it towards their target. Deals 8 Lightning damage per Aura point. Costs 80 mana to cast.

Intermediate Electrical Charge Level 2: Temporarily enchants an Arcane weapon, allowing it to deal additional lightning-damage for 10 attacks. Deals 200 damage and has a chance to burn or paralyze the target. Costs 20 mana to cast.

Intermediate Electrostatic Discharge Level 3: Releases the stored energy from an Arcane weapon, creating a lightning-bolt to strike 10 designated targets. Deals a total of 300 damage. Has a maximum range of 300 meters. Costs 30 mana to cast.

(Mental Magic)

Arcane Bolt Level 10: Launches 10 orbs of the caster’s aura towards the enemy, homing in on the target’s mana and dealing Arcane-damage. Damage and mana-cost are equivalent to the Aura stat.

Advanced Telekinesis Level 1: Manipulate objects by infusing them with mana. Potency is dependent on the Aura stat. Can be used on allies and enemies who have less than 100% of the caster’s Aura stat.

Intermediate Arcane Pull Level 5: Infuses an Arcane weapon with the caster’s mana, and upon impact, adheres to the target’s aura. Once attached, the target’s weight will be reduced by 95%, and using physical Strength, the caster can pull the target towards him or herself. Can be used on enemies or allies and deals no damage to either. Can be used without a weapon, but the target’s weight will only be reduced by 45%. Costs 25 mana per second to cast.

Intermediate Arcane Force Level 5: Infuses an Arcane weapon with the caster’s mana, and upon impact, adheres to the target’s aura. Once attached, the target’s weight will be reduced by 95%, and using physical Strength, the caster can push the target away from themselves. Can be used on enemies or allies and deals no damage to either. Can be used without a weapon, but the target’s weight will only be reduced by 45%. Costs 25 mana per second to cast.

Overpowering Aura Level 4: The caster sends their own mana into the enemy’s mind and deals Arcane-damage directly to their lifeforce. Only effective on targets that are more than ten levels lower than the caster. Maximum range of 4 meters. Damage is dependent on the Aura stat. Costs 4 mana per second.

(Transcendence)

Astral Leap Level 7: During Astral Projection, the caster immediately teleports to the location of their incorporeal astral-form. The caster can bring along 7 allies with them, but each of them will lose 40% of their maximum mana. Costs 4% of the caster’s maximum Mana.

Spatial Distortion Level 5: After over-killing an enemy by 6 times their maximum Health through Arcane damage, their body will be converted into pure-mana and can either be absorbed to recharge the caster’s mana, or released in an AoE attack. 300% of the target’s maximum Health can be converted into damage; 30% of the target’s maximum Health can be absorbed as mana.

(Barrier Magic)

Intermediate Illusory Shield Level 5: Creates a thin layer of condensed aura, which can be used to negate 10 mental attacks or 5 physical or magical attacks. Can block up to 500 points of damage. Uses the Aura stat to temporarily reinforce the target’s Willpower and Defense Rating. Costs 50 mana-points if used on the caster, 100 when cast on a Companion.

Aegis of Light Level 8: The caster emanates large amounts of solar radiation from their body, which creates an ephemeral barrier within 7 meters of their skin and armor. Every point of Aura is equivalent to 1 point of Light damage to all enemies within the area of effect. Costs 24 mana per second.

(Healing Magic)

Guardian’s Sacrifice Level 2: The caster compresses their Light mana inside of their body, and burns away at their lifeforce until their Health is reduced by 45% of their maximum; afterwards, they release a pulse of healing light onto one target. Heals the target for 60% of the caster’s max HP. Range is dependent on the Aura stat. Charging speed is 10 HP per second.

(Hell Magic)

Hell Nova Level 3: The caster releases a burst of Chaotic aura, which may cause enemies to spontaneously combust, flash-freeze, or be driven insane. Unranked humanoids and magical-beasts may mutate into demonic creatures if their Willpower or Luck is high enough. Only effective on enemies that have less than 8% of the caster’s Aura. Range is dependent on the Aura stat. Costs 60 mana to cast.]

 

 
Alice shouted “What the fuck?! Don’t do that! Ow~, my head hurts now! Never open more than one page at a time!”

Michael snickered, swiftly rolling over and getting on top of the bronze-skinned woman. He smiled and pressed his lips against hers; even though he was in his child-like form, the Earth Fairy wasn’t that much larger than himself. The elven woman had a very ‘young’ facial appearance, but her secondary sexual characteristics were indicative of a Human Adolescent or Adult.

The little boy pulled his face back and grumbled “Ugh, how does time pass so quickly?” as the two of them vanished. It had been nearly three months for the two of them, but for everyone else, only a moment had passed.

Of course, they did spend an hour in the Battleground, so there was no one left in the kitchen anymore. Talia was soaking in her gigantic bathtub, Sarah was practicing her Necromancy in the Necropolis, Inari was visiting the Shrine of Huxian, while Elina was breastfeeding Rachael and Jasmine in their room.

When Alice and Michael appeared in the living-room, they were still ‘connected’ to each-other in an extremely intimate way. Obviously, that meant they were also completely naked and under the effects of the same transformation spells.

“Oh my Goddess, what in the name of Lux are you children doing?!” The effeminate white-haired Cat-Tribe man was dropping by to speak with his ‘cousin’ Elina, when he witnessed the horrifying scene before him.

Suddenly, the boy began rapidly growing into an extremely familiar Nephilim. Michael turned towards the deeply confused and disturbed Monk, asking “Oh hey, what’s up Danny? Did you need something, or did you just come here to be judgy little bitch?”

Daniel smiled wryly and tried to ignore the beautiful bronze-skinned elven girl, who was moaning obnoxiously. After clearing his throat and looking away while blushing, he nervously said “Your umm, ‘Holiness’… I didn’t expect to have the honor of meeting you so easily, but I suppose this makes things a bit simpler. It’s just that, some of the ‘tourists’ from beyond the ‘portal’ have been causing trouble… They keep spouting utter nonsense and attacking each other, destroying property, there have even been several instances of murder. I honestly cannot fathom what goes on in the minds of these psychotic Wood-Elves! My daughter was nearly killed because she refused to marry a level-twenty ‘Elder’ from some ‘Xuan Hao Clan’ and I almost died fighting the crazy old man! I’m sorry for my rudeness, but these people even dared to destroy the two guardian golems of the cathedral! If something isn’t done soon…”

Michael sighed dramatically, “Goddamn it! Ugh, fine~, I’ll deal with it in a… Okay, I’m good now, Ally, if you’re still horny, just go into my bedroom. Well, Sarah’s tentacle never turns down sex, so that’s another option… Hehe~, I remember you mentioning how much you missed everyone a bunch of times.”

Alice snickered, her serpentine tail wrapped around the base of his genitals and squeezed tightly, preventing him from pulling out. She smirked, turning towards the Monk and licking her bright-red lips with that snake-like tongue.

Noticing that, Daniel furrowed his brows, muttering “Goddess forgive me…” It was impossible for him to control his arousal while being in the presence of two people with such ridiculously high Charisma: Especially when they were naked and having sex in front of him.

The Nephilim stood up while the Fairy’s legs were wrapped behind his, and her hands were interlocked behind his neck. He walked passed the relatively tall cat-man and entered the kitchen, before slamming Alice down onto the crystalline table.

She was laying on her back for a moment, before he flipped her over and turned to the confused and conflicted Monk. Michael told him “You’re allowed to look but you can’t touch… Just sit over there on Jasmine’s weird tentacle-monster chair and masturbate.”

Daniel frowned, asking “Umm, if I do this for Your Holiness… will you take care of the Wood-Elf problem for us?”

Alice giggled, answering “He’s going to help you regardless, but don’t you want to entertain me? Now take off your clothes and imagine that my tail was your penis…” The tip of that bronze-scaled, serpent entered into her mouth and began wrestling with her long, slimy tongue.

However, it was at that critical moment, that a loud and obnoxious voice roared “Michael! Your Daddy orders you to come out here this instant! Bring that cowardly pussy as well, or I’ll kill every single person in your pathetic little village!”

Daniel sighed, shaking his head and explaining “I would love to ‘entertain’ the two of you, but I fear that ‘now’ is not the most appropriate time to be breaking my sacred vows and being defiled by a strange, demonic tentacle-creature…”

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36 thoughts on “Chapter 246: A Short Vacation

  1. So this might be spoilerish, but while they’ve gone back in time, will time be moving forward without them and they’re going to come back to a grown up daughter? Honestly I only ask because of the whole fire lizard held prisoner in a dungeon quest, would be kinda weird if they just left her there for 10+ years. also time travel is the devil, so many paradoxes :/

    Liked by 1 person

      • Yea, sorry I kinda realized right after I had asked a retarded question, I just get really confused with time travel and the entire concept of it. Thanks for answering though, I dono how you don’t get incredibly jaded from so many questions.

        Liked by 1 person

      • I’ve been jaded from the beginning rofl. Anyway, as far as time-travel goes, I could literally complain about it for hours lol. However, that’s mostly because in typical stories, they do the most redundant and ridiculous bullshit… The worst of all is when someone dies and the MC or whatever, has to use time-travel to save them. In most situations, it would be way easier just to bring the person back to life. Ugh, I need to stop lol, I complain about time-travel vicariously through ‘Michael’ a lot rofl. If I go on a rant now, I might give spoilers or just be repeating myself 😛

        Like

    • it shouldn’t it broke last time because he took a massive amount of souls into it for an extended amount of time. Arcana said it was a long term “bug” and she had been intending to patch it but hadn’t had the opportunity / courage as it could cause catastrophic failure within the entire system. So it should be fixed or at least less likely to crash depending on how half assed the fix was.

      but yea anyone else notice he’s spend more time in battleground vender than he has in the new world lol?

      Liked by 1 person

      • Yup, noticed that too. I bet the other ‘wives’ slash harem would be jelly~~ hmm, maybe he’ll have a BG battle slash date with all of his harem/girlfriend/wives later? xD

        Liked by 1 person

      • Souls aren’t useless lol. He needs them to level his Summoning Profession… having over a hundred thousand though? Hoarding issues? Idk, when I play games, I usually end up collecting everything I can and either selling it or throwing it away later. Well, you’ll find out more about the souls in like 30-40 chapters rofl.

        Like

      • I remember in skyrim(Modless Xbox 360 version) I used to collect all kinds of useless shit lol. Like, I would have a room that was just entirely filled with thousands of jewels. Most of it was just trash, but some were worth thousands of gold lol. I just filled a whole room with it and didn’t even look at it again… However, when I played Skyrim later on the PC, I downloaded a ton of mods, one of which, made jewels actually useful to make items lol.

        Liked by 1 person

      • depends on the person who read and on how will they interpret it, there are times when you thought t’was sarcastic even though it wasn’t, vice versa.. since this is a chat/post/comment in web not talking in actual person(face to face?) and you don’t know my tone/accent(?) when i said this.. so people tend to misinterpret most of the times..

        Liked by 1 person

    • Huh? Where?
      Also if it isn’t written then it doesn’t necessarily mean that it didn’t happen in any part of the world in any of your favorite novels. If you can think like that is…. Lol.
      The MC always can’t be everywhere to stop it. Maybe a GOD system where slave and NTR is not allowed…. For example in this STORY WHERE SLAVES AND NTR IS BANNED BY THE GOD’S
      Don’t mind this post

      Like

    • it’s not netore, it’s voyeurism also it was mentioned way back, but Michael’s companions literally can’t have sex with anyone else as he turned that function off when Inari was young so she wouldn’t become insta pregger

      Liked by 1 person

  2. Pretty sure that this is both the longest and the shortest chapter in the story so far lol. 4000 words but 3000 of them are spells and passives roflmao. Anyway, fuck my life… I actually got sick yesterday. I seriously used an entire box of tissues from blowing my nose and sneezing nonstop… Plus I had a horrible headache which wouldn’t go away and probably a fever… Today isn’t quite as bad? Still though, I feel like shit lol. Hmmm, also, the reason why I decided to just straight-up place Michael and Alice’s entire fucking Info sheets into a single chapter, is because… Well, a lot of the spells and abilities changed dramatically. There are lots of times when skills level-up or stats increase and I don’t even mention it, but I’m sure there are some people out there who appreciate all the work I put into keeping track of SEVEN FUCKING GODDAMN MAIN CHARACTERS! Anyway, I’m gonna stop ranting now lol.

    Liked by 2 people

    • I don’t care about what the spell explanation is, to be written everytime… … But don’t stop your hardworking I guess… The story is great though… And obviously the MC

      Liked by 2 people

      • First of all, there’s no rule that says people aren’t allowed to cheat on each other. NTR is not rape or slavery lol. It ‘can’ be, under certain circumstances, but even then, there hasn’t been any NTR so far in this story. Having sex in front of other people isn’t NTR lol.

        Liked by 1 person

    • You could always just put in a side chapter where the gods say that all those skills are annoying, and then they make it so that like minded skills are compressed into a single, broader skill. Or you could just make that happen automatically when players reach a certain level/skill level. Honestly I find it rather annoying when there are so many skills, as it means that I can’t actually remember any of them and end up saying “oh yeah, Michael had THAT skill…”. I think it would be easier on both you and the readers if all the characters had, like, 4-5 skills MAX. Any others could just be recorded offscreen, or nowhere.

      Liked by 1 person

      • That is actually what happens most of the time… So I don’t really know what you’re telling me to do rofl. Skills get consolidated often, but for the most part, there are completely different skills, so it’d be weird if they were combined into a single thing. When I ‘can’ combine them, I do, and sometimes they get replaced. Either way, chapters like this are really rare lol.

        Liked by 1 person

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