(Stat-Points per Level)
(Experience needed per Level)
Enemies that are more than five levels lower, won’t give any experience.
1-10: lvl x 10
11-20: lvl x 20
21-30: lvl x 30
31-40: lvl x 40
41-50: lvl x 50
51-60: lvl x 60
61-70: lvl x 70
71-80: lvl x 80
81-90: lvl x 90
91-100: lvl x 100
Multiplies Health, Mana, Stamina, Attack Rating and Defense Rating, but doesn’t influence stats. Multiplier is only effective on base-stat values and cannot be influenced by equipment. Also multiplies the experience given upon death and the experience required to level-up.
6: Raid Boss
7: World Boss
8: Celestial Boss
9: End Boss
Light = Darkness
Nature = Chaos
Strength: Determines overall muscular strength. Each point adds 5 points to Attack Rating. Increases weight.
Vitality: Each point increases health by 5 and regeneration by 10. Increases weight.
Endurance: Each point increases health and stamina by 5. Each point adds .5 Defense Rating. Increases weight.
Dexterity: Determines the ability to manipulate weapons skillfully. Influences fine motor skills and cognitive functions related to aura control.
Agility: Determines movement, reaction, and attack speed. Decreases weight.
Intelligence: Each point increases mana by 5; influences the ability to learn, memorize, and comprehend.
Wisdom: Increases mana regen by 10; affects decision-making.
Perception: Determines the efficacy of senses and sensations.
Charisma: Influences the growth speed of offspring, Companions and Residents. Improves physical appearance, vocal tone, and aura. Alters the perception of others. Boosts morale of allies during and reduces the moral of enemies, during combat.
Willpower: Determines the resistance against all types of magic and mental disorders.
Luck: Influences the damage of critical and deadly strikes; affects RNG.
Aura: Affects the range, damage, mana cost, and duration of spells.
Light: Lux or Luxia
Chaos: Chaos or Chaotica