OP-ness Returns, Chapter 8: The Shadowy Temptress

After the glowing milky white armor appeared over Michael’s ‘normal’ Nephilim body, his feet immediately started sinking into the grassy dirt. Due to his extremely unbalanced Stats. Without any enhancement of his Agility, the man weighed nearly 500 kilograms or roughly 1100 pounds. This was actually a good thing for Tanks, and something they would usually intentionally do in order to fight against giant monsters more easily. Aside from that, increasing in size through transformative spells typically wouldn’t increase the weight of the Caster. Thus allowing larger Tanks to move more comfortably in their huge forms.

[Companion Information

Name: Inari
Titles: The Feeder, Chaos Hunter, Pack Leader, Of the Ceaseless Regrowth, The Dragonslayer
Level: 36
Experience: 346/1440
Age: Adolescent
Race: Seven-Tailed Fox
Rank: B
Class: Druid
Specialization: Melee and Ranged Damage Dealer, Subterfuge, Tanking
Profession: Farmer’s Apprentice Level 3]

[Stats

Health: 420/420+50/550
Mana: 200/200+50/50
Stamina: 210/210+0/275
Mana Regen per minute: 400+100
Health Regen per hour: 420+550

Strength: 60+95
Vitality: 42+55
Endurance: 42+55
Dexterity: 50+30
Agility: 172+55
Intelligence: 40+10
Wisdom: 40+10
Perception: 29
Charisma: 25+20

Willpower: 23
Luck: 23
Aura: 311

Attack Rating: 300+180+475
Defense Rating: 21+150+27.5]

On the other hand, Inari had the opposite situation. Even with her new Equipment Stats, her body was incredibly light, to the point where she would be knocked flying far away from the attacks of a powerful enemy.

[Sarah’s Equipped Gear

Spectral Raven: +90 Defense Rating, +30 Dexterity, +20 Agility, +10 Vitality, +10 Endurance, +10 Luck, +10 Willpower. The user is able to channel their mana into the totem, allowing it to take on a variety of forms. Can transform into a ‘Shadow Doppelganger’, which will copy the user’s current appearance. Able to become any humanoid shape that the user desires, depending on their own imagination. In ‘Dark Phoenix’ form, it is possible for the item to cast Frost and Darkness magic, based on the user’s Spellbook. Soulbound to Sarah Carelia. Epic Quality, requires level-30.

Obsidian Earring: +20 Defense Rating, +10 Vitality, +10 Endurance. Soulbound to Sarah Carelia. Rare Quality, requires level-20.

The Shadow of Death: +50 Attack Rating, +20 Agility, +20 Dexterity, +10 Strength. Stealth techniques become 50% more effective. The Aura stat doubles during Battlegrounds. Shape can be set to: dagger, tanto, wakizashi, gladius, rapier, dirk, cleaver, whip, sickle, machete, straight razor, shears, scissors, or a various assortment of kitchen utensils and knives. Soulbound to Sarah Carelia. Legendary Quality, requires level­-10.

Leggings of the Shadowy Temptress: +30 Defense Rating, +10 Agility, +10 Charisma, +10 Luck. Suppresses the wearer’s aura by 20% when out of combat. Emits an arousing aroma, which causes enemies to be less likely to attack the wearer when in skirt-mode. Able to cover the wearer’s tail when in leggings-mode. Counts as shin, knee, waist armor, cuisses and a belt. Can be worn alongside undergarments. Soulbound to Sarah Carelia and cannot be used by anyone else. Epic Quality, requires level-10.

Lingerie of the Shadowy Temptress: +30 Defense Rating, +10 Intelligence, +10 Wisdom +10 Charisma. Improves the wearer’s training speed in the Darkness Affinity by 10%. When unequipped, sexual stimulation is amplified by 30%. Soulbound to Sarah Carelia. Epic Quality, requires level-10.

Boots of the Shadowy Temptress: +30 Defense Rating, +20 Agility, +10 Charisma. Allows the wearer to walk or run across calm water, up walls, on ceilings, and other similar surfaces. Stiletto-mode improves the wearer’s sexual appeal by 10%; combat-mode increases jump-strength by 20%. Soulbound to Sarah Carelia. Epic Quality, requires level-10.

Corset of the Shadowy Temptress: +30 Defense Rating, +10 Agility, +10 Charisma, +10 Strength. Reduces the wearer’s aggro generation by 30%. Soulbound to Sarah Carelia. Epic Quality, requires level-10.

Mantle of the Shadowy Temptress: +30 Defense Rating, +30 Attack Rating, +10 Agility, +10 Intelligence, +10 Wisdom. Deals Darkness damage upon contact with enemies. Can transform into six shadowy tendrils, which can be used as weapons. Increases the potency of curses, poisons and diseases by 20%. Counts as a cloak, hood, and pauldrons; can be worn in conjunction with facial armor. Soulbound to Sarah Carelia. Epic Quality, requires level-10.

Veil of the Shadowy Temptress: +30 Defense Rating, +10 Intelligence, +10 Wisdom, +10 Willpower. Releases an intoxicating aroma in veil-mode, and deadly level-10 Necrotic-Fever while in skull-mask mode. Soulbound to Sarah Carelia. Epic Quality, requires level-10.

Gloves of the Shadowy Temptress: +30 Defense Rating, +30 Attack Rating, +10 Strength, +10 Agility, +5 Dexterity, +5 Perception. Deals Frost Damage upon contact with enemies. Increases damage to enemies of the Water Affinity by 20% and reduces damage taken from enemies of the Fire Affinity by 10%. Counts as hand, wrist, and elbow armor for both arms. Soulbound to Sarah Carelia. Epic Quality, requires level-10.

Shuriken of Frigid Darkness: +30 Attack Rating, +15 Dexterity, +15 Perception. Deals Frost Damage upon contact with enemies. Teleports back to the user after three seconds. Can cause fear, paralysis, frostbite, weakened immune system and lowered Defense Rating while embedded in the enemy’s body or armor. Soulbound to Sarah Carelia. Epic Quality, requires level-10.

Dagger of the Undead Serpent: +30 Attack Rating, +15 Agility, +15 Dexterity. Injects the enemy with a level-10 Neurotoxin, which deals 10 damage per second, for 3 minutes, unless cured. If the enemy dies from the poison, their corpse will reanimate after 7 days, as long as their mana-core remains intact. Soulbound to Sarah Carelia. Epic Quality, requires level­-10.]

[Sarah’s Unequipped Gear

Obsidian Ring: +5 Defense Rating, + 5 Perception. Increases the wearer’s training speed in the Darkness Affinity by 10%. Soulbound to Sarah Carelia. Rare Quality, requires level-5.]

Sarah was the third person to put all her ‘clothes’ on. In almost an instant, her entire body was covered by her mostly low-leveled Gear. However, unlike before, she actually received a decent reward for having so many pieces from the same ‘Set’.

[Shadowy Temptress Set Bonuses

2 Pieces: +10 Strength.
3 Pieces: +10 Agility.
4 Pieces: +10 Dexterity.
5 Pieces: +10 Charisma.
6 Pieces: +10 Willpower.
7 Pieces: +10 Luck.

Current Set is Epic Rarity, Level 10. Bonuses will scale to the average Level and Rarity of the whole Set.]

Out of the whole group, Michael and Sarah had the most Equipment, but the Nephilim wasn’t nearly as reliant on his Gear for Stats. Even completely naked, he could compete with Magical Beasts at the same Level and Rank pretty easily.

[Sarah’s Stats

Health: 100/100+20/200
Mana: 90/90+50/100
Stamina: 50/50+0/100
Mana Regen per minute: 130+200
Health Regen per hour: 100+200

Strength: 18+40
Vitality: 10+20
Endurance: 10+20
Dexterity: 39+95
Agility: 68+125
Intelligence: 18+20
Wisdom: 13+20
Perception: 5+20
Charisma: 13+50

Willpower: 28+30
Luck: 26+30
Aura: 253

Attack Rating: 90+140+200
Defense Rating: 5+310+10]

Of course, balance isn’t everything. If an Assassin-type Class like Sarah decided to even out their Strength, Vitality and Endurance with their Agility, then they wouldn’t be too heavy to move, but they certainly wouldn’t be light enough to evade, avoid and outrun their enemies.

Soulbound Equipment wasn’t indestructible, but due to its nature, any damage would be repaired very swiftly outside of combat. Thus, if the Rogue’s Dexterity was high enough, they could actually parry and deflect most attacks, while also using their light weight to avoid taking as much damage overall. Of course, due to the new rules, heavy and light armor or even accessories would give a standard amount of ‘Defense Rating’.

In order for someone to penetrate Sarah’s armor, they would need to deal more than 325 damage in one attack. On the other hand, magical damages circumvented Defense Rating altogether… But there were usually other ways to reduce or even completely avoid magical damage.

***

Author’s Note: It’s a good thing I banished half the characters out of the story or just doing all these numbers would make me wanna give up… They will be back though. And I’ll wait till the very last moment to go through their shit and fix all their fucked up item descriptions or whatever. By the way, I’ve had to go back and edit things so many times. I still haven’t fixed Chapter 1, where most of the HP, MP, S and regens are wrong.

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