Character Sheet 4: Elina Jacobs

[Companion Information

Name: Elina Jacobs
Titles: Of the Undying Light
Level: 28
Experience: 458/840
Age: Adult
Race: Ethereal Feline Angel
Rank: D
Class: Oracle of Lux
Specialization: Healing, Support, Ranged Damage Dealer
Profession: Enchanter Level 3]

[Stats

Health: 70/70
Mana: 280/280
Stamina: 35/35
Mana Regen per minute: 460
Health Regen per hour: 70

Strength: 4(+3)
Vitality: 4(+3)
Endurance: 4(+3)
Dexterity: 15
Agility: 18(+5)
Intelligence: 35(+21)
Wisdom: 25(+21)
Perception: 3(+4)
Charisma: 11(+12)

Willpower: 12(+2)
Luck: 11(+2)
Aura: 53(+53)

Attack Power: 35(+30)
Defense Rating: 3(+27)]

[Passives

Angelic Blood Level 3: Organs, bones, tissues and even entire limbs can be completely restored, through Health Regeneration. Immunity from all diseases, curses, poisons, and toxins within 15 levels of your current level.

Intermediate Light Affinity Level 4: Mana and Health recovery increases dramatically when exposed to Sunlight and Moonlight by 100%. Increases healing done to allies with the Light Affinity by 100%. Increases damage against enemies of the Darkness Affinity by 40%.

Holy Light Level 7: All healing spells cost 35% less, and healing done is increased by 70%, when exposed to Sunlight or Moonlight.

Holy Wrath Level 8: Increases the damage of Light-Magic by 40% and reduces reduces the mana-cost by 40%, when exposed to Sunlight or Moonlight.

Angelic Body Level 10(Max): Completely breaks-down waste in the large intestines and bladder, transforming it into mana, which is used to satiate hunger. When Stamina becomes low, mana is consumed to replenish it. The Aura stat determines the rate of decomposition. Mana can be consumed instead of food and used as sustenance.]

[Spellbook

(Racial Skills)

Encumbering Level 1: Increases the caster’s weight by 20%. Duration is dependent on the Aura stat. Costs ten mana to cast.

Eye of Sol Level 7: Increases the caster’s Perception by 70. Deals 70 Light damage per second to all enemies within the caster’s sight. Heals all allies within the caster’s sight for 70 health per second. Costs 70 mana per second to channel.

(Light Magic)

Light Manipulation Level 10: The caster controls natural and magical electromagnetic waves by sending their mana into them. Potency is dependent on the Aura stat.

Luminous Escape Level 1: When the caster is rooted, entangled, or otherwise detained by an enemy, they are able to convert their entire body into Light aura and travel up to 10 meters away. The targeted location must be within the caster’s sight beforehand. Costs 50% of the caster’s current health and 25 mana-points.

(Ocular Magic)

Scan Level 10(Max): Identifies the object and gives extraordinarily detailed information, including the entire history since the item’s creation. Only effective on items below the Legendary Quality and within one-hundred levels of the caster.

Identification Level 10(Max): Shows the target’s current Health, Mana, Stamina, Name, Title, Age, Profession, Class, Level, Rank, Race and Specialization. It is also possible to examine all of the target’s activities since they were created. Only effective on targets that are within one-hundred levels of the caster.

(Healing Magic)

Flash-Heal Level 8: Instantly recovers a small amount of Health. Range is dependent on the Aura stat. Potency is dependent on Intelligence. Costs fifteen mana per cast.

Healing Light Level 7: Slowly recovers a large amount of Health. Range is dependent on the Aura stat. Potency is dependent on Intelligence. Costs three mana per second.

Holy Cure Level 3: Removes poisons, stuns, curses and other similar debuffs from the target. Effectiveness is dependent on Intelligence. Costs five mana points.

Light’s Embrace Level 1: Envelops the target and caster in a warm, comforting illumination, which alleviates mental and physical pain, while restoring small amounts of Health to both the target and caster. Must be in physical contact with the target to activate. Heals one Health per Aura, every second. Costs one mana per second.

Battle Resurrection Level 1: Brings a fallen Companion back from the dead, during combat. Casting speed depends on the target’s maximum HP. Must be within 10 meters of the target. Costs 10 mana per second to channel. Can only be used once every hour.

Mass Resurrection Level 1: The caster calls down a column of sunlight or moonlight, dousing the targets in a divine radiance. As long as their souls are nearby and their bodies can be completely restored, the targets will be granted new life. There is a 100% chance that the target will be granted the Light Affinity. Cannot be used on targets who have the Darkness Affinity. Cannot be used on targets who are above level-1. Costs 100 mana to cast on up to 100 targets.

(Barrier Magic)

Holy Shield Level 8: Creates a barrier of light around the target, which is capable of reducing physical damage taken by 40% and magical damage taken by 80%. Duration is dependent on the Aura stat. Costs 40 mana points.

(Utility Magic)

Illumination Level 5: Creates large amounts of radiant light, which slightly increases health regeneration for allies, while dealing minor damage to enemies. Range is dependent on the Aura stat. Costs six mana per minute.

Blinding Light Level 7: Burns and blinds enemies with large bursts of ultraviolet radiation. Range is dependent on the Aura stat. Twice as effective on enemies of the Darkness Affinity. Costs five mana points.

(Offensive Magic)

Solar Flare Level 9: Creates a huge beam of solar radiation, which ignites the atmosphere and burns all enemies within its path. Twice as effective against enemies of the Darkness Affinity. Deals 18 damage per Aura point. The radius of the attack is 9 meters, and the maximum range is 900 meters. Costs 90 mana points to cast.]

[Gear

Battle-Staff of Healing Light: +30 Attack Rating, +2 Intelligence, +2 Wisdom, +1 Strength, +1 Endurance, +1 Vitality. Deals Light damage upon contact with the enemy. Doubles the Aura stat. Soulbound to Elina Jacobs and cannot be used by anyone else. Rare Quality, requires level-ten to wield.

Silver Ring: +4 Perception. Increases their training speed of the Light Affinity by 10%. Soulbound to Elina Jacobs, and can only be worn by her. Rare Quality, requires level-ten.

Undergarments of Light: +1 Defense Rating, +2 Intelligence, +2 Wisdom, +2 Charisma. Improves the wearer’s training speed in the Light Affinity by ten-percent. Soulbound to Elina Jacobs and cannot be used by anyone else. Rare Quality, requires level-ten to wield.

Vestments of the Angelic Oracle: +18 Defense Rating, +15 Intelligence, +15 Wisdom, +10 Charisma, +5 Agility. Reduces the cost of Light spells by 25%. Soulbound to Elina Jacobs. Epic Quality, requires level-20.

Silver Sandals: +4 Defense Rating, +2 Intelligence, +2 Strength, +2 Vitality, +2 Endurance. Allows the wearer to walk on water and other liquids of a similar density. Soulbound to Elina Jacobs. Epic Quality, requires level-20.

Brassiere of Light: +4 Defense Rating, +2 Luck, +2 Willpower, +2 Wisdom. Reduces the damage taken from Darkness spells by 10%. Soulbound to Elina Jacobs. Epic Quality, requires level-20.]

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5 thoughts on “Character Sheet 4: Elina Jacobs

  1. Sooo, I think that I understood like 50-70% of that ending… Well, that’s if you consider the ending to be the last 100 chapters… Would you mind posting a summary of what happened (or what we are supposed to think happened at this point in the story)? This story is like getting really drunk (in a movie/t.v show), it’s really fun, a lot of sex, and you don’t really know what happened.

    Liked by 1 person

      • I would just be afraid that the people writing the summary would be wrong, though if someone were to write a summary I would be happy to read it. Btw, I didn’t mean some big thing, just a paragraph or two talking about noobageddon, time travel, fusion, summoning, the gods… Okay I suppose that would be a huge thing… Now I feel guilty… I like ellipses…

        Liked by 1 person

      • It would be like 3000-5000 pages long and if you didn’t understand it already, then the way I explain everything probably wouldn’t make sense to you anyway lol. That’s why other people write the summary based on their own opinions of what happened and why the author did certain things, etcetera…

        Liked by 1 person

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