Character Sheet 1: Michael

[Player Information

Name: Michael
Titles: The Nudist, The Noob, The Immortal, The Lurker, The Survivor, The Astronaut, Shinigami, The Heretic, The Harem Keeper, The Exhibitionist, The Necrophiliac, The Cannibal
Level: 34
Experience: 1034/1360
Age: Adult
Race: Chaotic Nephilim
Rank: D
Class: Guardian
Specialization: Tank, Melee and Ranged Damage Dealer, Support
Profession: Intermediate Summoner Level 3]

[Stats

Health: 1430/1430
Mana: 270/270
Stamina: 715/715
Mana Regen per minute: 540
Health Regen per hour: 1430

Strength: 55(+98)
Vitality: 55(+88)
Endurance: 55(+88)
Dexterity: 26
Agility: 42(+27)
Intelligence: 41(+13)
Wisdom: 33(+21)
Perception: 14(+4)
Charisma: 24(+3)

Willpower: 30
Luck: 30(+7)
Aura: 150

Attack Power: 765(+2000/+198)
Defense Rating: 71.5(+282)]

[Passives

Chaotic Blood Level 7: Organs, bones, tissues and even entire limbs can be completely restored, through Health Regeneration. Immunity from all diseases, curses, poisons, and toxins below your current level. Increases rage by 70%. Able to resist negative status effects below your current level. Increases virility by 70%.

Intermediate Arcane Affinity Level 9: Increases mana and health regeneration dramatically, inside of Dungeons and Raids by 100%. Reduces damage taken from Elites and Bosses by 45%.

Arcane Body Level 10(Max): Completely breaks down waste in the large intestines and bladder, transforming it into mana, which is used to satiate hunger. When Stamina becomes relatively low, mana is consumed to quickly replenish it. The Aura stat determines the rate of decomposition.

Arcana’s Blessing of Mental Fortitude Level 10(Max): Greatly eases psychological discomfort and reduces Arcane damage taken by 50%. Increases the ability to resist sexual urges by 50%.

Arcana’s Blessing of Love Level 10(Max): Satisfying your partner’s desires will increase your Aura stat, depending on the amount of suffering that you experience in the process.

Intermediate Light Affinity Level 1: Mana and Health recovery increases dramatically when exposed to Sunlight and Moonlight by 100%. Reduces damage taken from enemies of the Darkness Affinity by 90%. Increases damage done to enemies of the Darkness Affinity by 10%.

Intermediate Chaos Affinity Level 5: Mana, Health and Stamina regeneration increase by 100% while in combat. Reduces damage taken from enemies of the Nature Affinity by 90%. Increases damage done to enemies of the Nature Affinity by 50%.

Blessing of Chaos Level 10(Max): Reduces the negative side-effects of Chaotic equipment by 100%. Increases sex-drive and aggro generation by 100%. Raises Charisma by 10 points.

Intermediate Throwing Mastery Level 5: Increases Attack Rating while utilizing throwing weapons by 75%.

Intermediate Greatsword Mastery Level 8: Increases Attack Rating of two-handed blades and swords by 100%. Reduces the weight of two-handed blades and swords by 40%.

Intermediate Unarmed Combat Level 2: Increases Attack Rating by 100% when no weapons are equipped and bypasses 10% of the enemy’s Defense Rating.

Guardian’s Constitution Level 10(Max): Increases the body’s natural Strength, Vitality and Endurance by 10 points. Aggro generation increases dramatically. Increasing healing taken from allies by 100%.]

[Spellbook

(Racial Skills)

Lightening Level 10(Max): The caster reveals their angelic nature. Irises turn golden, hair becomes silver, and their skin will transform into pure-white, while radiating light. A golden halo will also appear above the caster’s head, bodily fluids will change to silver or gold. Reduces the caster’s weight by 100%. Duration is dependent on the Agility stat. Costs 100 mana to cast.

Luxian Innocence Level 10(Max): The caster rapidly reduces the size of their body, compressing their muscles and bones until they appear similar to a child. Facial features become more feminine, voice becomes higher, and genitalia shrinks. Interferes with the ‘Identification’ abilities. Reduces Strength, Vitality, and Endurance by 50%. Increases Agility, Intelligence and Wisdom by 100%. Maximum duration is 2 days.

Angelic Grace Level 10(Max): The caster sprouts a pair of large, dove-like wings from behind their shoulder-blades. The caster will feel pleasure and comfort during the process. Duration is dependent on the Vitality stat. Defense Rating will be applied to the newly created limbs. Costs 10% of the caster’s maximum health. Once the spell ends, 5% of maximum health will be restored.

Cherubic Embrace Level 6: The caster sprouts a pair of large, dove-like wings from behind their shoulder-blades and a smaller pair of dove-like wings from their lower-back. The caster will feel pleasure and comfort during the process. Duration is dependent on the Vitality stat. Defense Rating will be applied to the newly created limbs. Costs 15% of the caster’s maximum health. Once the spell ends, 10% of maximum health will be restored.

Darkening Level 10(Max): The caster reveals their demonic nature. Pupils become serpentine, horns grow from the sides of their head, claws and talons erupt from from their fingers and toes, while their veins and arteries turn pitch-black. Canine teeth enlarge and a large snake-like tail emerges from the tip of their spine. Increases the caster’s size by 100%. Duration is dependent on the Endurance stat. Costs 10% of the caster’s maximum health. Once the spell ends, 5% of maximum health will be restored.

Asura’s Embrace Level 9: The caster grows a second set of arms from underneath their normal pair. Duration is dependent on the Vitality stat. Defense Rating will be applied to the newly created limbs. Costs 10% of the caster’s maximum health. Once the spell ends, 5% of maximum health will be restored.

(Vocal Magic)

Taunt Level 10(Max): After channeling mana into the vocal cords, the caster loudly curses and swears at the target, forcing them to blindly attack. Can also be used in conjunction with irritating poems or songs that were purposefully created to offend and disturb the caster’s enemies. Effectiveness depends on relative level. Potency is dependent on the Aura and Willpower stats.

Deadly Noise Level 1: Create a high-pitched and extremely loud sound, infused with mana. Every point of mana is equivalent to 1 meter of range. Potency is dependent on the Aura stat. Costs 10 mana per second.

Intimidation Level 10(Max): Instill fear into the target by releasing killing intent and using threatening language, infused with mana. Effectiveness is dependent on the Level difference between the caster and the target. Potency is dependent on the Charisma stat.

Enthrall Level 10(Max): Charm the target by speaking in a calm and gentle voice, infused with mana. Able to remove fear-related debuffs from friendly targets. Effectiveness is dependent on the Level difference between the caster and the target. Potency is dependent on a combination of Charisma and Aura stats.

(Ocular Magic)

Scan Level 10(Max): Identifies the object and gives extraordinarily detailed information, including the entire history since the item’s creation. Only effective on items below the Legendary Quality and within one-hundred levels of the caster.

Identification Level 10(Max): Shows the target’s current Health, Mana, Stamina, Name, Title, Age, Profession, Class, Level, Rank, Race and Specialization. It is also possible to examine all of the target’s activities since they were created. Only effective on targets that are within one-hundred levels of the caster.

(Physical Enhancement)

Intermediate Stat-Boost Level 3: Channels Arcane-Mana into the target and increases all base stats by 13 points: Does not affect Willpower, Luck or Aura. Lasts for 30 minutes. Costs 85 mana per target.

Chaotic Empowerment Level 10(Max): The caster compresses their Chaotic and Light aura within their body and enters a berserk state. Strength, Vitality and Endurance are all increased by 100%. Regenerates 1 HP every second, for each point of Aura. Silences the caster and prevents them from communicating properly. Costs 100 mana per second to channel. Must be under the effects of ‘Darkening’ to cast.

(Electrical Manipulation)

Intermediate Lightning Manipulation Level 1: The caster is able to create and control natural and magical electricity by infusing their aura into it. Potency is dependent on the Aura stat.

Lightning Blast Level 8: The caster creates and stores a large amount of electrical energy within their body and releases it towards their target. Deals 8 Lightning damage per Aura point. Costs 80 mana to cast.

Intermediate Electrical Charge Level 2: Temporarily enchants an Arcane weapon, allowing it to deal additional lightning-damage for 10 attacks. Deals 200 damage and has a chance to burn or paralyze the target. Costs 20 mana to cast.

Intermediate Electrostatic Discharge Level 3: Releases the stored energy from an Arcane weapon, creating a lightning-bolt to strike 10 designated targets. Deals a total of 300 damage. Has a maximum range of 300 meters. Costs 30 mana to cast.

(Mental Magic)

Arcane Bolt Level 10: Launches 10 orbs of the caster’s aura towards the enemy, homing in on the target’s mana and dealing Arcane-damage. Damage and mana-cost are equivalent to the Aura stat.

Advanced Telekinesis Level 1: Manipulate objects by infusing them with mana. Potency is dependent on the Aura stat. Can be used on allies and enemies who have less than 100% of the caster’s Aura stat.

Intermediate Arcane Pull Level 5: Infuses an Arcane weapon with the caster’s mana, and upon impact, adheres to the target’s aura. Once attached, the target’s weight will be reduced by 95%, and using physical Strength, the caster can pull the target towards him or herself. Can be used on enemies or allies and deals no damage to either. Can be used without a weapon, but the target’s weight will only be reduced by 45%. Costs 25 mana per second to cast.

Intermediate Arcane Force Level 5: Infuses an Arcane weapon with the caster’s mana, and upon impact, adheres to the target’s aura. Once attached, the target’s weight will be reduced by 95%, and using physical Strength, the caster can push the target away from themselves. Can be used on enemies or allies and deals no damage to either. Can be used without a weapon, but the target’s weight will only be reduced by 45%. Costs 25 mana per second to cast.

Overpowering Aura Level 4: The caster sends their own mana into the enemy’s mind and deals Arcane-damage directly to their lifeforce. Only effective on targets that are more than ten levels lower than the caster. Maximum range of 4 meters. Damage is dependent on the Aura stat. Costs 4 mana per second.

(Transcendence)

Astral Leap Level 9: During Astral Projection, the caster immediately teleports to the location of their incorporeal astral-form. The caster can bring along 9 allies with them, but each of them will lose 20% of their maximum mana. Costs 2% of the caster’s maximum Mana.

Spatial Distortion Level 5: After over-killing an enemy by 6 times their maximum Health through Arcane damage, their body will be converted into pure-mana and can either be absorbed to recharge the caster’s mana, or released in an AoE attack. 300% of the target’s maximum Health can be converted into damage; 30% of the target’s maximum Health can be absorbed as mana.

(Barrier Magic)

Intermediate Illusory Shield Level 5: Creates a thin layer of condensed aura, which can be used to negate 10 mental attacks or 5 physical or magical attack. Can block up to 500 points of damage. Uses the Aura stat to temporarily reinforce the target’s Willpower and Defense Rating. Costs 50 mana-points if used on the caster, 100 when cast on a Companion.

Aegis of Light Level 8: The caster emanates large amounts of solar radiation from their body, which creates an ephemeral barrier within 7 meters of their skin and armor. Every point of Aura is equivalent to 1 point of Light damage to all enemies within the area of effect. Costs 24 mana per second.

(Healing Magic)

Guardian’s Sacrifice Level 2: The caster compresses their Light mana inside of their body, and burns away at their lifeforce until their Health is reduced by 45% of their maximum; afterwards, they release a pulse of healing light onto one target. Heals the target for 60% of the caster’s max HP. Range is dependent on the Aura stat. Charging speed is 10 HP per second.

(Hell Magic)

Hell Nova Level 3: The caster releases a burst of Chaotic aura, which may cause enemies to spontaneously combust, flash-freeze, or be driven insane. Unranked humanoids and magical-beasts may mutate into demonic creatures if their Willpower or Luck is high enough. Only effective on enemies that have less than 8% of the caster’s Aura. Range is dependent on the Aura stat. Costs 60 mana to cast.]

[Gear

Illuminating the Chaotic Void: +100 Defense Rating, +21 Strength, +21 Vitality, +21 Endurance. Increases Mana-Regeneration by 700% while outside of combat. Soulbound to Michael. Unknown Quality. I am the devourer of worlds, the illusion of fate, the creator of Karma, and the Guardian of Arcana. Death is ephemeral, life is eternal; seek damnation and receive salvation. Who is like God? Do not trust what you cannot believe. Seven is the key to Heavenly Hell; Nine leads to the Hellish Heaven. The truth lies in contradictory agreement. I love you…

Arcane Breastplate: +30 Defense Rating, +6 Strength, +6 Endurance, +6 Vitality, +6 Wisdom. Each point of Aura reduces magic-damage taken by 3. Soulbound to Michael. Rare Quality, requires level-30.

The Seven Celestial Orbs: +120 Attack Rating, +40 Defense Rating, +7 Luck. Can deal Arcane or Physical damage depending on the intentions of the wielder. Reduces the mana-cost of Arcane Magic by 20%. Able to be used in conjunction with a wide variety of Arcane Spells. Soulbound to Michael. Epic Quality, requires level-30.

Silver Ring: +4 Perception. Increases training speed in the Light Affinity by 10%. Soulbound to Michael. Rare Quality, requires level-ten.

Arcane Gauntlet: +15 Defense Rating, +3 Strength, +3 Endurance, +3 Vitality, +1 Intelligence, +1 Wisdom. Deals Arcane damage upon contact with the enemy, depending on the power behind the physical attack. Counts as a right-hand gauntlet, bracer, and upper-arm guard. Soulbound to Michael. Rare Quality, requires level-ten to wear

Arcane Die: +3 Defense Rating, +2 Wisdom. Soulbound to Michael, and can only be utilized by him. Rare Quality, requires level­-five.

Arcane Hexagonal Die: +6 Defense Rating, +2 Intelligence, +2 Wisdom. Soulbound to Michael. Rare Quality, requires level­-ten

Demonic Siegeblade of Chaos: +1000 Attack Rating, +50 Strength, +40 Endurance, +40 Vitality, +20 Agility, +10 Intelligence, +10 Wisdom, -10 Willpower, -50 Defense Rating. Any damage received by the weapon, will be dealt to the wielder’s HP. Consumes the blood, flesh, and bones of defeated enemies to repair itself and heal its wielder. Weighs as much as the rest of the wielder’s body. Soulbound to Michael. Legendary Quality, requires level-21 to wield.

Arcane Cuisses: Increases wearer’s Strength, Endurance, and Vitality by two points; raises Defense Rating by six. Improves the wearer’s training speed in the Arcane Affinity by ten-percent. Soulbound to Michael and cannot be used by anyone else. Rare Quality, requires level-ten to wield.

Aegis of the Heretical Nephilim: Increases wearer’s Strength, Endurance, and Vitality by six points; increases Agility and Charisma by three points. Raises Defense Rating by forty points. Wearer receives twenty-percent more healing from Light Element spells. The shield’s strength is dependent on the Aura stat. Counts as a left-hand shield, gauntlet, bracer, and upper-arm guard. Soulbound to Michael and cannot be used by anyone else. Epic Quality, requires level-ten to wield.

Sabatons of the Angelic Guardian: Increases wearer’s Strength, Endurance, Vitality and Agility by four points; raises Defense Rating by eighteen points. In the shoe form, body-weight is reduced by twenty-percent; in boot form, body-weight is increased by twenty-percent. Soulbound to Michael and cannot be used by anyone else. Epic Quality, requires level-ten to wield.

Greaves of the Angelic Guardian: Increases wearer’s Strength, Endurance, and Vitality by six points; raises Defense Rating by twenty-four points. Reduces Darkness damage taken by ten-percent. Counts as shin and knee armor, can be worn alongside cuisses and tasset armor. Soulbound to Michael and cannot be used by anyone else. Epic Quality, requires level-ten to wield.]

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