Character Sheet 6: Alice Flameborn

[Companion Information

Name: Alice Flameborn
Titles: The Neet, The Nudist, The Junkie, The Insane
Level: 31
Experience: 151/1240
Age: Adult
Race: Draconic Lava-Fairy
Rank: D
Class: Elementalist
Specialization: Ranged and Melee Damage Dealer, Tank
Profession: Master Alchemist Level 4]

[Stats

Health: 710/710
Mana: 340/340
Stamina: 355/355
Mana Regen per minute: 500
Health Regen per hour: 730

Strength: 59(+12)
Vitality: 59(+12)
Endurance: 59(+12)
Dexterity: 25
Agility: 59(+10)
Intelligence: 33(+35)
Wisdom: 27(+25)
Perception: 12
Charisma: 11

Willpower: 20
Luck: 20
Aura: 140

Attack Power: 355(+355)
Defense Rating: 35.5(+94)]

[Passives

Dragon Blood Level 7: Organs, bones, tissues and even entire limbs can be completely restored, through Health Regeneration. Immunity from all diseases, curses, poisons, and toxins within 35 levels of your current level. Negates 35% of environmental damage. Reduces magical damage taken by 35%.

Underwater Breathing Level 10: Able to breathe through gills in oxygen-rich water.

Advanced Fire Affinity Level 3: Increases mana and health regeneration dramatically, when in hot and dry environments by 100%. Increases damage against enemies of the Wind Affinity by 130%. Decreases damage taken from enemies of the Water Affinity by 90%.

Advanced Water Affinity Level 1: Increases mana and health regeneration dramatically, when in moist environments or underwater by 100%. Increases damage against enemies of the Fire Affinity by 110%. Decreases damage taken from enemies who are of the Earth Affinity by 90%.

Intermediate Wind Affinity Level 9: Increases mana and health regeneration dramatically, when exposed to windy environments by 100%. Increases damage against enemies of the Earth Affinity by 100%. Decreases damage taken from enemies who are of the Fire Affinity by 90%.

Advanced Earth Affinity Level 1: Increases mana and health regeneration dramatically, when underground, within metallic or stone structures, and while surrounded by rocky terrain by 100%. Increases damage against enemies of the Water Affinity by 110%. Decreases damage taken from enemies who are of the Wind Affinity by 90%.

Advanced Potion Mastery Level 3: Increases the likelihood of creating perfect potions, elixirs, remedies and other alchemical products by 230%. Raises the effectiveness of potions, elixirs, remedies and other alchemical products when used by the creator by 230%.

Mad Alchemist Level 10(Max): Increases the speed of advancement in alchemical studies by 100%. The first time using a recipe will always have at least a 100% chance of success.

Elemental Attunement Level 10(Max): Able to train 100% faster in Fire, Wind, Earth and Water Affinities.

Intermediate Unarmed Combat Level 9: Increases Attack Rating by 100% when no weapons are equipped and bypasses 45% of the enemy’s Defense Rating.]

[Spellbook

(Racial Magic)

Seal of the Earth Fairy Level 7: The caster hides their dragon-blood and reveals their Seelie heritage. Interferes with ‘Identification’ spells. Reduces body-size by 50%. Reduces Strength, Vitality, and Endurance by 50%. Increases Agility, Intelligence, Charisma, Perception and Wisdom by 70%. Maximum duration is 7 weeks.

Flight of the Aos Si Level 3: The caster sprouts a pair of large, wasp-like wings from behind their shoulder-blades. Duration is dependent on the Vitality stat. Defense Rating will be applied to the newly created limbs. Costs 5% of the caster’s maximum health.

(Ocular Magic)

Scan Level 10(Max): Identifies the object and gives extraordinarily detailed information, including the entire history since the item’s creation. Only effective on items below the Legendary Quality and within one-hundred levels of the caster.

Identification Level 10(Max): Shows the target’s current Health, Mana, Stamina, Name, Title, Age, Profession, Class, Level, Rank, Race and Specialization. It is also possible to examine all of the target’s activities since they were created. Only effective on targets that are within one-hundred levels of the caster.

(Fire Magic)

Advanced Flame Manipulation Level 1: The caster controls natural and magical fires, by sending their mana into them. Potency is dependent on the Aura stat. Can be used on allies and enemies who have less than 100% of the caster’s Aura stat.

Intermediate Fireball Level 5: The caster creates a sphere of flames, which explodes upon contact with enemies or surfaces. Maximum range of 500 meters. Deals 5 fire damage for every point of Intelligence. Costs 50 mana per cast.

Intermediate Flame Thrower Level 6: The caster creates a constant stream of flames, which can then be manipulated. Maximum range of 600 meters. Deals 6 fire damage for every point of Intelligence. Costs 18 mana per second.

Intermediate Flame Clad Level 1: The caster cloaks their entire body in a potent, flaming aura, dealing Fire damage upon contact with enemies. 50% of physical attacks are converted into Fire damage. Deals 1 point of damage per Aura point, to any enemy who comes within 10 meters of the caster, every second. Costs 50 mana per second to cast.

Intermediate Volcanic Lightning Bolt Level 2: The caster discharges large amounts of static electricity from their body, which deals Lightning and Fire damage upon contact with the enemy. Can reach a maximum range of 1200 meters. Deals 10 damage per Aura point. Costs 90 mana per cast.

(Wind Magic)

Intermediate Air Manipulation Level 1: The caster controls natural and magical gases, by sending their mana into them. Potency is dependent on the Aura stat. Can be used on allies and enemies who have less than 10% of the caster’s Aura stat.

Pressure Wave Level 10: The caster creates a sphere of condensed air within their palm and then releases it, sending their aura of Wind, crashing into the enemies. Deals 100 points of Wind damage. Maximum range is 10 meters. The force is determined by the Aura stat. Costs 100 mana per cast.

(Earth Magic)

Intermediate Earth Manipulation Level 5: The caster controls natural and magical rocks, minerals and metals, by sending their mana into them. Potency is dependent on the Aura stat. Can be used on allies and enemies who have less than 50% of the caster’s Aura stat.

Intermediate Stone Fist Level 3: The caster creates a copy of their hand out of stone, and then launches it like a missile towards the enemy. It explodes upon contact and deals 10 points of Earth damage for every point of Aura. The physical damage of the shards is equivalent to 100% of the caster’s Attack Rating. Has a maximum range of 100 meters. Costs 85 mana per cast.

Lava-Golem Level 3: The caster creates an armor of rock around their body and heats it until the material is completely malleable. Then they use themselves as a temporary mana-core and use Water, Fire and Earth Manipulation to control the massive ephemeral creature. Mana-costs can be reduced dramatically depending on the environment and how strenuous the golem’s tasks are. Strength, Vitality and Endurance are equivalent to 120% of the caster’s Intelligence stat. Agility is equivalent to 60% of the caster’s Wisdom stat. Costs 100 mana to cast and 10 mana per second to maintain.

(Water Magic)

Intermediate Water Manipulation Level 7: The caster controls natural and magical liquids, by sending their mana into them. Potency is dependent on the Aura stat. Can be used on allies and enemies who have less than 70% of the caster’s Aura stat.

Intermediate Aqua Dragon Claw Level 3: The caster transforms their mana into a sphere of water, then coats their hand and launches the stream of liquid towards the target. It can then be used as an attack or to pull the target towards the caster. Deals 10 point of Water damage for every point of Aura. Force is dependent on the Aura and Strength stats. Has a maximum range of 100 meters. Costs 85 mana to cast, and 8.5 mana per second to channel.

Aqua’s Mercy Level 3: The caster channels mana into their target’s wounds, sealing them and preventing further blood-loss. After that, they continue to stimulate the cells and force them to rapidly regenerate the lost tissues. The caster must be in physical contact with the target. Heals 3 HP, per Aura point, per second. Costs 3 mana per second.]

[Gear

Fiery Robe of the Ancient Sorceress: +18 Defense Rating, +30 Intelligence, +20 Wisdom. Reduces the cost of Fire spells by 25%. Soulbound to Alice Flameborn. Epic Quality, requires level-20 to wear.

Bronze Gauntlets of the Dragon Knight: +40 Defense Rating, +10 Strength, +10 Vitality, +10 Endurance, +10 Agility. Reduces the mana-cost of Earth spells by 25%. Increases the damage of Earth spells by 10%. Soulbound to Alice Flameborn. Epic Quality, requires level-20.

Princess Carrabelle’s Shackles: +36 Defense Rating, +5 Intelligence, +5 Wisdom, +2 Strength, +2 Vitality, +2 Endurance. Increases the damage of kicks by 50%. Reduces the mana-cost of Earth-related spells by 10%. Soulbound to Alice Flameborn. Epic Quality, requires level-20.]

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